000 01483nam a2200277 a 4500
003 AR-LpUFIB
005 20250311170412.0
008 230201s2009 xxua r 000 0 eng d
020 _a9781568813059
024 8 _aDIF-M6315
_b6444
_zDIF005768
040 _aAR-LpUFIB
_bspa
_cAR-LpUFIB
100 1 _aMcGuire, Morgan
245 1 0 _aCreating games :
_bmechanics, content, and technology
250 _a1st ed.
260 _aWellesley :
_b A K Peters,
_cc2009
300 _axxiv, 533 p. :
_bil. ;
_c24 cm.
500 _aIncluye índice y bibliografía.
505 0 _a Preface -- 1. Minigame design exercise -- 2. The process of development and theory of design -- 3. Managing innovation -- 4. Critique and proposal -- 5. The design document -- 6. Game technology -- 7. Strategic thought -- 8. Choice and probability -- 9. Balance -- 10. Mechanics -- 11. Creating a world -- 12. Art direction -- 13. 3D modeling -- 14. Real-time rendering -- 15. Physical simulation -- 16. Network programming -- 17. User input -- 18. Artificial intelligence -- 19. Social issues -- Appendices -- A. Minigame worksheet -- B. Overview worksheet -- C. Technology plan worksheet -- D. Budget worksheet -- E. Schedule worksheet -- F. The games canon -- Bibliography -- Index
650 4 _aJUEGOS
650 4 _aTEORÍA DE JUEGOS
650 4 _aTÉCNICAS Y HERRAMIENTAS DE DISEÑO
650 4 _aPROGRAMACIÓN
650 4 _aDESARROLLO DE SOFTWARE
700 1 _aJenkins, Odest Chadwicke
942 _cBK
999 _c55553
_d55553