000 | 01483nam a2200277 a 4500 | ||
---|---|---|---|
003 | AR-LpUFIB | ||
005 | 20250311170412.0 | ||
008 | 230201s2009 xxua r 000 0 eng d | ||
020 | _a9781568813059 | ||
024 | 8 |
_aDIF-M6315 _b6444 _zDIF005768 |
|
040 |
_aAR-LpUFIB _bspa _cAR-LpUFIB |
||
100 | 1 | _aMcGuire, Morgan | |
245 | 1 | 0 |
_aCreating games : _bmechanics, content, and technology |
250 | _a1st ed. | ||
260 |
_aWellesley : _b A K Peters, _cc2009 |
||
300 |
_axxiv, 533 p. : _bil. ; _c24 cm. |
||
500 | _aIncluye índice y bibliografía. | ||
505 | 0 | _a Preface -- 1. Minigame design exercise -- 2. The process of development and theory of design -- 3. Managing innovation -- 4. Critique and proposal -- 5. The design document -- 6. Game technology -- 7. Strategic thought -- 8. Choice and probability -- 9. Balance -- 10. Mechanics -- 11. Creating a world -- 12. Art direction -- 13. 3D modeling -- 14. Real-time rendering -- 15. Physical simulation -- 16. Network programming -- 17. User input -- 18. Artificial intelligence -- 19. Social issues -- Appendices -- A. Minigame worksheet -- B. Overview worksheet -- C. Technology plan worksheet -- D. Budget worksheet -- E. Schedule worksheet -- F. The games canon -- Bibliography -- Index | |
650 | 4 | _aJUEGOS | |
650 | 4 | _aTEORÍA DE JUEGOS | |
650 | 4 | _aTÉCNICAS Y HERRAMIENTAS DE DISEÑO | |
650 | 4 | _aPROGRAMACIÓN | |
650 | 4 | _aDESARROLLO DE SOFTWARE | |
700 | 1 | _aJenkins, Odest Chadwicke | |
942 | _cBK | ||
999 |
_c55553 _d55553 |