Schrier, Karen

Knowledge games : how playing games can solve problems, create insight, and make change - 1st ed. - Baltimore : John Hopkins University Press, 2016 - x, 270 p. : il. - Tech.edu: A Hopkins Series on Education and Technology .

Incluye índice.

Acknowledgments -- Introduction -- Part I. What are knowledge games? -- 1. Contribution -- 2. Design -- Part II. Why knowledge games? -- 3. Problem solving -- 4. Motivation -- 5. Social interaction -- Part III. Perspectives, potentials, and pitfalls -- 6. Amateurs -- 7. Participation -- 8. Data -- 9. Knowledge -- Appendix A. Categories and examples -- Appendix B. Design principles, recommendations, considerations, and implications -- Appendix C. Guiding questions -- Notes -- Index

9781421419206

DIF-M7256


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RESOLUCIÓN DE PROBLEMAS
COMPUTACIÓN Y SOCIEDAD